There are “healing” items lying around, such as these old coins, which let you periodically restore your Willpower points and continue to investigate. It seemed as though whether or not a clue actually became useful or important was up to my own intuition and ability to piece information together.Ĭhoices do seem to matter a lot here, especially since you get a limited amount of energy, called Willpower points, to use your skills, unlock doors, hack smartphones, or do basically anything that requires your non-supernatural abilities. I’d unknowingly discovered a code for a locked safe, but instead of putting a marker into a quest log, Vampire: The Masquerade - Swansong simply treated it as if it was a part of the world, compelling me to retrace my steps later on so I could jot the code down onto a notepad. Note-takers take note, there’s far less hand-holding here than in other RPGs. But the shadowed corners of Boston’s seedy underbelly are mostly littered with clues in the form of notes and unassuming objects, and it’s up to you to reconstruct the crime scene with your own senses – and just enough help from your vampire powers to make things interesting. Some dialogue options require you to test your focus against an NPC, which triggers a dice roll that determines whether you “succeed” at, for instance, a persuasion or intimidation check. That said, at least in the second quest, there’s no combat to speak of. As a fan of games like Disco Elysium, 13 Sentinels, and The Forgotten City, I felt right at home here. Unlike Bloodlines, Swansong saunters along at a pace that is comfortable for fans of CRPGs and detective games.
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